Maya: Character Rigging

Maya: Character Rigging

Website or Online Data - 2012
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Character Rigging in Maya provides a basic introduction to rigging theory, and delves into the details of how to create professional, realistic 3D characters. Instructor and animation veteran George Maestri shows how to combine Maya's skeleton, inverse kinematics (IK), and constraint tools to create a basic rig for a character, and how to attach the character mesh to the skeleton using Maya's skinning tools. The course also explores advanced rigging controls such as IK switches and facial animation and how to create a control panel to manipulate the character's expressions. Exercise files accompany the tutorials.
Provides a basic introduction to rigging theory, plus details of how to create professional 3D characters in Maya.
Publisher: Carpenteria, CA : lynda.com, 2012
Copyright Date: ©2012
Additional Contributors: lynda.com (Firm)
Call Number: eResearch

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