Creating Game Environments in Maya and Photoshop

Creating Game Environments in Maya and Photoshop

Website or Online Data - 2012
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This course is a practical guide to constructing 3D buildings that can be used to populate video game environments. Author Adam Crespi starts with a gas station taken from a photograph--retrieving measurements and dimensions with modular blocking and planning techniques in Adobe Photoshop--and then re-creates the building in Maya with polygonal modeling and advanced texturing techniques. The course shows how to model elements such as walls, doors, and roofs, including stacking UVs on a texture sheet, and also sheds light on simulating real-world details like dirt, wear, and grime, using ambient occlusion and normal baking in a high- to low-poly workflow. The final chapter shows how to export the model to the Unity gaming engine for final cleanup and rendering.
A practical guide to constructing 3D buildings that can be used to populate video game environments
Publisher: Carpenteria, CA : lynda.com, 2012
Copyright Date: ©2012
Additional Contributors: lynda.com (Firm)
Call Number: eResearch

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