Creating Textures and Shaders in Maya

Creating Textures and Shaders in Maya

Website or Online Data - 2010
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Creating Textures and Shaders in Maya with Eric Keller shows how to create textures and materials, and then apply them to models to render realistic surfaces. The course covers working with the mental ray shading nodes, including the mental images architectural node, subsurface scattering nodes, occlusion, and car paint shaders, as well as how to incorporate these nodes into shading networks using the Hypershade editor. It also explores using textures, Maya software nodes, normal maps, and displacement maps for adding detail to models. Exercise files accompany the course.
Shows how to create textures and materials, and apply them to models to create realistic surfaces in Maya renders.
Publisher: Carpenteria, CA : lynda.com, 2010
Copyright Date: ©2010
Characteristics: 1 online resource
Additional Contributors: lynda.com (Firm)
Call Number: eResearch

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