Creating A Stylized Wooden Crate Game Asset

Creating A Stylized Wooden Crate Game Asset

Website or Online Data - 2015
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Game development often involves building a series of smaller assets that can be reused throughout the design. This project shows how to create a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasures, or be triggered to explode. Joel Bradley introduces the various tools and workflows in 3ds Max and Substance Designer for modeling and texturing low-polygon assets like this crate, for use in a real-time game engine such as Unreal Engine 4.
Learn how to use 3ds Max to model and texture a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasure, or be triggered to explode in a real-time game engine such as Unreal Engine 4.
Publisher: Carpenteria, CA : lynda.com, 2015
Copyright Date: ©2015
Additional Contributors: lynda.com (Firm)
Call Number: eResearch

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