Learning Reactor in 3ds Max (2011)

Learning Reactor in 3ds Max (2011)

Website or Online Data - 2011
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In Getting Started with Reactor in 3ds Max, Steve Nelle shows how to create realistic dynamic simulations that have objects recognize, collide and react to coming into contact with each other in 3ds Max animation projects. This course includes a detailed explanation of both rigid and soft body dynamics, reactor's various collection types, using constraints and soft body modifiers, and how to adjust and control a dynamic simulation's accuracy. Four start-to-finish projects are also included in the course, which show practical techniques for breaking objects apart, creating cloth simulations, adding rippling water effects to a scene, and more. Exercise files accompany the course.
Create realistic simulations and collision detection effects that can emulate breaking objects, soft body dynamics, cloth simulations, rippling water, and more in 3ds Max animation projects.
Publisher: Carpenteria, CA : lynda.com, 2011
Copyright Date: ©2011
Additional Contributors: lynda.com (Firm)
Call Number: eResearch


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