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Website or Online Data, 2012
Current format, Website or Online Data, 2012, , Available.
Website or Online Data, 2012
Current format, Website or Online Data, 2012, , Available. Offered in 0 more formats
Provides a thorough introduction to the NURBS modeling toolkit, a foundational aspect of 3D modeling. NURBS, or non-uniform rational basis splines, are part of a 3D graphics modeling strategy used to generate curves and surfaces that are smoother than is possible with polygons. NURBS Modeling Techniques provides a thorough introduction to this modeling toolkit. The course explains the basic theory behind NURBS, starting with NURBS primitives and sculpting surfaces, and then through the modeling tools (Trim, Stitch, Project, and more) used to refine NURBS models in Maya. Author George Maestri also cover techniques from using insert isoparms to add detail, to creating arcs and text, to converting NURBS to polygons.
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