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Website or Online Data, 2016
Current format, Website or Online Data, 2016, , Available.
Website or Online Data, 2016
Current format, Website or Online Data, 2016, , Available. Offered in 0 more formats
Learn how to build an RPG game in Unity with player movement, "fog of war" style map reveals, and events triggered by motion. Learn how to move a player on a tile-based 2D map and use that movement to trigger events--creating a gaming experience similar to classic RPGs. In this course, Jesse Freeman builds upon the lessons learned in the Unity 5 2D: Random Map Generation: adding a player, moving the player from tile to tile, and making the camera follow the movement, as well as triggering events on the map. Jesse also shows how to add a "fog of war" effect that reveals parts of the map as the player moves around and explores, and how to detect and update the artwork for visited tiles.
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