Building A Physics-Based Platformer in GameMaker Studio Using GML

Building A Physics-Based Platformer in GameMaker Studio Using GML

Website or Online Data - 2017
Rate this:
Mastering the Box2D physics engine included with GameMaker: Studio can open up a wide range of game design possibilities. By leveraging this powerful tool, you can create rules that govern how objects behave within your game world. In this course, learn how to create a simple, runner-style game using the Box2D physics engine built into GameMaker. Steven Moser explains how to set up the physics world for your game, move a player object using only physics functions, and create obstacles such as saws, spikes, and swinging blades. He also provides an introduction to liquid physics in Box2D--explaining how to create particles that behave like water and viscous poison--and shares how to decorate your level by building chains and rope bridges.
Learn how to create a simple, runner-style game using the Box2D physics engine built into GameMaker: Studio. Learn how to move your players using only physics functions, set up static and dynamic obstacles, and more.
Publisher: Carpenteria, CA : lynda.com, 2017
Copyright Date: ©2017
Characteristics: 1 online resource
Additional Contributors: lynda.com (Firm)
Call Number: eResearch

Opinion

From the critics


Community Activity

Comment

Add a Comment

There are no comments for this title yet.

Age

Add Age Suitability

There are no ages for this title yet.

Summary

Add a Summary

There are no summaries for this title yet.

Notices

Add Notices

There are no notices for this title yet.

Quotes

Add a Quote

There are no quotes for this title yet.

Explore Further

Recommendations

Subject Headings

  Loading...

Find it at DCL

  Loading...
[]
[]
To Top