TouchDesigner & Unreal: Interactive Controllers

TouchDesigner & Unreal: Interactive Controllers

Website or Online Data - 2017
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Learn how to use real-time controllers to drive great results from two fantastic real-time 3D graphic systems--TouchDesigner and Unreal Engine.
As brands, studios, and performers look to make a statement in a media-saturated world, a range of multi-faceted design firms are creating fascinating work beyond the constraints of traditional screens and linear timelines. In this course, learn how to fuse multiple disciplines using real-time graphics software to create engaging content for deployment beyond the traditional screen. This course focuses on using interactive hardware controllers to drive real-time 3D scenes in TouchDesigner and Unreal Engine. In TouchDesigner, look at a MIDI controller with sliders that you can use to drive the creation of effects in a real-time rendering system. Next, learn about using TouchOSC to build a custom UI that you can transfer to an iPad that sends OSC messages to TouchDesigner. Then, learn how to use those messages to move particles and objects around on screen. To wrap up, learn how to get data off of a Kinect sensor into TouchDesigner so you can control that same particle and object movement. The course also covers MIDI, OSC, and Kinect as they apply to Unreal Engine.
Publisher: Carpenteria, CA : lynda.com, 2017
Copyright Date: ©2017
Characteristics: 1 online resource
Additional Contributors: lynda.com (Firm)
Call Number: eResearch

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